Tag: Greatbowman

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  • The Beginning of The End

    Benjamin Gosie has gathered everyone together to start an adventuring party business so that he may retire from the field. The party met at a camp raised by Malcolm Krieg in the marshlands northeast of Tordock. Benji brought word of an escort …

  • Home Page

    Welcome to the country of Ridal. A land that has been scarred by war and disorder, but has reached an age of peace and prosperity. The country is nearly fifteen hundred years old and has many stories to be told.

  • Freeman's Will

    The original capital of Ridal that still holds the home to the old throne, but the throne remains empty in the Great Hall where the Council of Twelve treats. The old city dates back to Vronn’s first days as King and holds as many secrets as years it has …

  • Jorfberg

    The great underground city. Jorfberg is a vast as the mountain it resides under. The Great Cavern rings the entire underground of the mountain and encompasses more space than all of the manmade cities around God’s Peak. Jorfberg is renowned for its …

  • Positions of Power and Intrigue

    * Defender of the Will * Council of Twelve * Sea Lord * Silk Shogun * Emperor of Xymorn * The Oracle * High Priest/ess of the Church of The One * Enferion, Speaker of the Fire * Terion, Speaker of the Earth * Luterion, Speaker of the Energy * …

  • Recorded History

    -23 The last Nameless One perishes. -18 Vronn Takes the Mantle. 0 The Veil is driven from Ridal. The Wars for Freedom end. Vronn's reign begins. 3 Library of Sirosi construction begins as does recorded history. 49 Elementalism founded. 78 …

  • Important Days of Celebration and Remembrance

    * New Years' Day * New Years' Eve * King's Day * Day of the Three * Bastard's Day * Midsummer * Day of the Defenders * Midyear * Election Day * Day of Demons * Day of Beginnings * Judici Day * Pit Day * Derby Day

  • The Capital

    The Capital once stood as the vanguard between all the regions as a causeway for the lords of Ridal to go to and from. Now what once stood as the throne of Vronn, now has become a sprawling metropolis that covers the land bridge between the east and west. …

  • Cross (Region)

    Cross is aptly named for being the crossroads for the western regions and the Capital, and for being the religious capital of Ridal. When freedom was won and times were peaceful, the people sought the gods, and where better to look than Cross. The …

  • Cross (City)

    The city of many faiths, Cross in truth is several smaller cities spanning around the base of God’s Peak bleeding into one another and blurring the lines between their borders and their denizens. There are three major faiths in Ridal, and no different in …

  • Garmire (Region)

    The lawless land of Garmire is an unfriendly region, covered in loose forest and harsh bogs, the area is host to a whole slew of natural perils. The ground is damp and unforgiving of large carriages and men in armor. The waters are thick and stagnant, …

  • Garmire (City)

    The greatest port city in Ridal. Garmire spans a larger part of the western coast, going from the Shallow Sea creeping more than halfway to the Muddy Bay. The city and its denizens stay close to the coast, with most of the buildings on high stilts to …

  • The Meadowlands

    The fertile Meadowlands consist of verdant fields and rolling hills. The region is entirely plains, meadows, and grassy hills, and as such the land was made for farming. Go anywhere in the Meadowlands, and you will not be more than a stone’s throw away …

  • The Cardinal Woods

    The Cardinal Woods encompass most of western Ridal, large enough to hold the other three western regions inside its bounds. The Woods are named such because of the irregular presence of the bird throughout the forests, almost making the forest appear red- …

  • Frozen Fields

    The Frozen Fields offer little to those who cannot overcome its harsh weather. In this northern area of Ridal, snow is never far away and the cold bites deep to the bone. Believe it or not, Frozen Fields used to be a great grasslands, much like that of …

  • Land of Twilight

    The eastern Land of Twilight is named for a spell that was cast upon the land by a wizard long forgotten that casts an everlasting twilight over the riverland region. The dark nature of the land bred trickery and deceit amongst its people, and as such …

  • The Wastes

    The Wastes sit to the south of the Cardinal Woods. Once part of the Woods, but some age old fire burned down everything in its wakes, and left the ashes of what would become the Wastes. There have been many who have tried to conquer and claim the Wastes. …

  • Korva

    An island about a third the size of Ridal to the northeast. The island is known for its mystical properties and inhabitants and is one of the prime sites for arcane discovery. Many fae and elemental creatures roam the land, believed to have been …

  • Tua (Region)

    The four moving islands of Tua. The archipelago floats from place to place around the coasts of Ridal on the shell of a gargantuan sea turtle. The turtle itself is named [[Tua (Creature) | Tua]], and the several islands he keeps afloat on his back have …

  • The Faith of The One

    The largest of the three major religions of Ridal. The Faith of The One was realized during the height of the Great Genocide some twelve hundred years ago. The faith is monotheistic and very open to interpretation, as its ideals stand on diversity and …

  • Followers of the Nameless Gods

    Just over eight hundred years ago, the Followers of the Nameless Gods formed. Born at a time ripe with conflict plaguing Ridal, the Followers of the Nameless Gods idolized strength and empowerment of character over that of spiritual attunement. As such, …

  • Elementalism

    One of the three main religions of Ridal, Elementalism was founded in the first century of Vronn's Reign. The religion is polytheistic with three central elements acting as the creators and monitors of the universe. The three central elements are fire, …

  • Restorers of the Veil

    The Restorers of the Veil have been around since the end of the Great Genocide, almost twelve hundred years ago. The Restorers idolize the Veil and want to see their rule and dominion over humanity restored. Most practitioners are quite radical and cause …

  • Bronzeboro

    What began as a district of a forgotten city, Bronzeboro is the Capital’s forging district. Named after the olden bronze weapons, the name stuck long before steelcraft was widespread. Bronzeboro is one of the greatest forging centres in Ridal, second only …

  • Northmoth

    The northern mouth of Vronn’s Crossing, the great river dividing Ridal into two pieces. Northmoth receives business from Artrikir and Garmire alike, with the occasional visits from ships coming in from Korva and even the Farlands beyond the shores of …

  • Southmoth

    The southern mouth of Vronn’s Crossing, the great river dividing Ridal into two pieces. Southmoth receives business from the Wastes, the Meadowlands, and the travelling islands of Tua. Ofttimes, people are on their way to the Xymorn Arena. Southmoth is …

  • Tordock

    The midway point between Garmire and the Muddy Bay. The dock city is little more than a place for the boats of the Muddy Bay to store their goods for a ship from Garmire to come and fetch them. Though, there are some that see its remote location as a …

  • Maku Isle

    A small island close to Northmoth that holds the seat of the Defenders, and their burial grounds. The island has a small castle and is privy to those that work close to the Maku family.

  • Port Selit

    This port city is to the north of Cross and God’s Peak where the Shallow Sea touches the shores of the Claw. The Claw is an area where the shores seem to reach out into the sea with five eerie fingers to claw at the sea. Port Selit sits on the largest …

  • Leaton

    The hobbit capital of Ridal. The burrows and hobbit holes of the town blend into the area’s rolling hills, with the few stores and manmade cottages centrally located in the town centre. The town is famous for its farmland and the crafting skills of its …

  • Gatin

    The closest thing to a city that the Meadowlands have, Gatin is a bustling hovel of intrigue. The town is most notable known for its vast grasslands and the horses that roam them. Gatin breeds and trains the finest horses in Ridal, and there is a plot of …

  • Loftown

    The hometown of Trafalgar Maku. The town is like any other village in the Meadowlands, farmers going about their days tending to crops or livestock. Though Loftown has constant visitors coming to see where the Maku family hails from even though there’s …

  • Muddy Bay

    The western coast, if you could call it that, of the Meadowlands. Muddy Bay is a series of docks along the murky waters that sit as gateway between the seas of Garmire and the Meadowlands. The muddied waters come from the neighboring floods that move dirt …

  • Artrikir

    The great city of the Frozen Fields, Artrikir was founded by chance. An explorer, Kirt the Foolish, was lost in a winter storm an happened upon the area’s hot springs. Warmed by the springs, Kirt managed to survive until the storm passed and he was able …

  • Skewer

    A stony peak that reaches into the heavens. This giant spire is the remainder of a great mountain from before Frozen Fields had ever frozen. The same cosmic collision that shifted the planet destroyed most of the mountain with it. The mountain was nearly …

  • Zokuo

    The city splays across Edvard’s Bay in which it was originally planted as do the traditions of the ancestors. Zokuo sits on guard to its west entrance into the Cardinal Woods, forever uneasy with their old rivals in Sirosi. The people of Zokuo are ancient …

  • Sable Seminary

    The hidden city of the Land of Twilight. Maybe it is not so much hidden as it does not stay in one place. The entrance moves from one place to another and travelers who somehow happen upon the entrance are never quite able to find it again. The Sable …

  • Sirosi

    The capital of the elves. Sirosi is a proud and ancient city, dating back before Vronn’s first days as King. The Sirosi are a curious people and desire and respect knowledge above all else, hence they built the world’s largest Library and chronicle …

  • Coates' Keep

    A fae town in the Cardinal Woods that unlike its counterparts welcomes travellers. In Coates’ Keep you will find an assorted arrangement of fae, from gnomes and gremlins, to driads and fauns. The town is open to the outside world and chooses to trade with …

  • Livingtree

    A forbidden area of the Cardinal Woods. The Sirosi elves have declared the area restricted and have eyes in the Woods around it to stop anyone from entering, or anything from leaving. No trustworthy tale exists that describes what’s inside Livingtree, but …

  • Monastery of Ghoirne

    Ghoirne was a world renowned monk, coming from the Farlands across the Shallow Sea. Ghoirne practiced a religion that Ridal had not previously seen and will likely never see again. Ghoirne came to Ridal to construct a temple to his faith, and set upon the …

  • Xymorn

    By far the greatest city the Wastes has to offer, even still Xymorn is a small place, spanning no more than the size of Bronzeboro. The ancient city was the first to rise after the great flame that engulfed the region. The Arena stood long before the city …

  • Oasis

    A luxury location in the Wastes, where elsewise it would just be a cool lake. The lake of Oasis is the city's namesake, and the city exists all around its it's shores, not stretching very far away from the only salvation from the harsh desert heat. Unlike …

  • Obelisk

    The great coastal city of the Wastes. Obelisk sits on the south eastern part of Ridal, looking out over the Vast Blue. The namesake Obelisk sits as a lighthouse on the coast, standing three hundred feet tall and shy of a hundred feet around. The Obelisk …

  • Korva's Landing

    The first and only city of Korva. As its name suggests, Korva’s Landing is where the explorer of the same name discovered the nearby island almost seven hundred years ago. The city began as one of many settlements but soon consumed the coast for several …

  • Riley's Frontier

    The intrigue of arcane scholars for the last two hundred years. The land in Korva is as strange as the creatures it produces and is difficult to navigate. Settlers have been at a creep trying to push through queer overgrowth and eerie brambles for as long …

  • The Bazaar

    A grand market on the port of Southmoth in The Capital. The market is only rivaled by its sister site in the Grand Market in Garmire. The Bazaar uses the mouth of Vronn's Crossing to sit itself atop some of the lesser streams and allow easy transit under …

  • Sable Sovereign

    An ancient faith that has remained secretive and on the edge of legend for as long as history can tell. The first practitioners recorded were from over twelve hundred years ago, but records show that the faith goes back even further. The odd peoples that …

  • Livingtree Rumors

    The area of the Cardinal Woods is closely guarded by the Sirosi elite. No one who has ever ventured into the zone has ever returned to tell the tale. It seems to most people that the elves are hiding something inside; some say a weapon, other say it's a …

  • Monastery of Ghoirne Rumors

    In the Frozen Fields, on the day of the cosmic strike, the last brick was set in the vast monastery and it has been lost ever since. The thick snows of the region seem to have a mind of their own and mask a vast part of the land in blizzards so thick you …

  • The Legendary Smith

    Long ago, there was a smith whose true name has been forgotten. In the stories however, his name is Shiro. Shiro was a lad from the Land of Twilight who had learned and mastered the eastern style of smithing. Upon completing his mastery, Shiro set out …

  • Kirt the Foolish

    Some five hundred years ago, Kirt the Foolish led a party into the Frozen Fields. One of the lands customary blizzards caused the party to become separated and Kirt found himself alone and freezing. Impossible to find any of his party, Kirt pressed on in …

  • The Downs

    The Downs are a collection of rolling hills in Gatin where the world's finest riders compete in races and jousts. The grounds have even been known to host a melee on occasion. The Downs are a prestigious place to earn a name and title, and a seedy way to …

  • The Gallery

    The Gallery is a grand amphitheater in Leaton. The Gallery is a host to many a musician or mummer. There are always concert or plays being held at the Gallery for the poeple's entertainment. Singers and mummers are well-liked in the Meadowlands, so as to …

  • Lifesprings

    The famous hot springs in Artrikir, named so for the rejuvenating effects the waters are said to have. The springs earned their place in history after the story of Kirt the Foolish spread around Ridal. The springs are open to the public for a small fee …

  • Silk Throne

    The seat of power that was raised in the east. The throne came from the days of old where the richest families in the region came to form Zokuo and the silk road with it. The palace building still stands, though now used under different circumstances, but …

  • The Council Chambers

    The meeting hall for the Council of Twelve. The chambers used to be the royal chambers in Vronn's Age, but now they carry Vronn's will and the future of Ridal at the meeting table. The room is ornate beyond belief, decorated with fine arts and foliage. …

  • The Grand Market

    The Grand Market of Garmire is the largest market in Ridal, only rivaled by the likes of its sister market the Bazaar in Southmoth. The Grand Market sits on the western coast of Ridal and ships come and go. The boardwalk goes along the coastline, with …

  • Sea of Steel

    The great Sea of Steel marks the original site of the Ninety-Nine Years' War in between the town of Tomo and the Cardinal Woods. The Sea of Steel in reality is an honoring of a fallen comrade, thousands of blades plunged into the ground for the fall of …

  • Library of Sirosi

    The largest library in the known world. The Library holds everything from mummer's stories to the original writings of the Faith of The One. The Library is open to all and welcomes all manner of news, stories, and findings to add into their collection. …

  • Dry Harbor

    The largest harbor in Ridal where any size ship can come to receive maintenance and repair. The Dry Harbor itself is about a third of Garmire's great coastline, always housing any number of ships to ready them for their crew. Dry Harbor is nearly a town …

  • The Vinewood

    The largest wood in Garmire that still remain after years of woodwork and flooding. The grand trees stand nearly as tall as the most ancient trees in the Cardinal Woods, with vines dangling from their canopies thick enough to barely grasp a hand around …

  • The Arena

    The Arena is the main attraction in the city of Xymorn. The actual arena sists atop a plateau overlooking the city and visible from leagues away. Gladiators fight to the death to earn gold, glory, or fame. Regularly, there are events held at the Arena, …

  • The Obelisk

    The Obelisk is a grand lighthouse on the southern coast of the Wastes. Other than its purpose to help port ships, the Obelisk acts as a library and a home to the Oracle. The Obelisk itself is three hundred feet tall, standing nearly as tall as any great …

  • Sea of Thorns

    In the northwestern reaches of the Wastes, there stands a small sea of prickly green plants. The vegetation is thorny and an interest to farmers that plant life could exist in such a desolate land. Some of the prickleplants have grown as large as trees …

  • Tomo

    Tomo stands just outside the Cardinal Woods as a gate into and out of the ancient forest. The town was the original site of the Ninety-Nine Years' War, and the Sea of Steel stands in between Tomo and the Cardinal Woods as proof. The town itself is rather …

  • The Barrier

    A large magical barrier on the innermost expanses of Korva. The magical barrier has been studied for nearly two hundred years and to no avail, the wall still stands as strong as it had when it was first discovered. The barrier is seemingly immune to any …

  • Main Page

    *REGIONS* [[The Capital | The Capital]] [[Cross (Region) | Cross]] [[Garmire (Region) | Garmire]] [[The Meadowlands | The Meadowlands]] [[The Cardinal Woods | The Cardinal Woods]] [[Frozen Fields | Frozen Fields]] [[Land of Twilight | Land of …

  • Neill Kennedy

    *Background:* Neill Kennedy of Cross stands as a paragon for those who seek to overcome any tragedy. Born to a human father and elven mother, Neill received his fair share of mix-blooded racism, never hearing the end of comments such as “half- …

  • Benjamin Gosie

    Born in Bronzeboro, Benji began life as a poor pauper who learned to steal at an early age. He also learned who to steal from, as older children had taught him. Benji has a moral code when it comes to his rogue ways and stands by that code; most of the …

  • Karla "Zullie" White

    “I… I know that witchcraft has a negative stigma. After all, you hear non-stop stories of curses and hexes, black-hat witches performing omens, and whatnot… But, I’m here to show you that witchcraft can be different. As a result, I cannot cast any hexes …

  • Malcolm Krieg

    Krieg was adopted by Kitsune parents at the age of two. His birth parents are unknown to him, but that never bothered him much. He lived with his parents until he was 15, when his parents died to illness. Distraught, and heartbroken, he was without a …

  • Violet Adams

    A purple haired beauty in her 20’s with deep blue eyes and a small nose ring, she is from a town where she worshipped and had faith in her god since she was born. A cleric with a heart of gold and a will to help and save as many people as possible while …

  • Eva Adams

    Violets one and only sister that despite Violets need to keep everyone safe she lost touch with Eva and Violet no longer knows of her where abouts, she was a girl with black hair and light blue eyes who grew up with Violet but never got so deep into the …

  • Gregor Oakfall

    After faithfully serving the Council of Twelve for thirteen years, Gregor was assassinated. It is not known how it occurred, but Gregor was beloved by all and will be dearly missed.